Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
60 gamesFarmingStart here
CS at 10 min
64.7 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 59 of 100, built on 1.1 epic monsters a game and 397 objective damage a minute. Farming trails at 43, with 64.4 CS at 10 min.
Among top laners
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
This season, in your wins 65.8, in your losses 63.2 · 39W 45L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
This season, in your wins 0.2, in your losses 0.2 · 39W 45L