Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.64 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.4 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.42 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Damage / min
1185 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Gold / min
492 vs 433
98 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 85 of 100, built on 1106 damage a minute and 27% team damage share. Vision trails at 36, with 0.5 control wards a game.
Among mid laners
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.80, in your losses 0.70 · 43W 25L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.6, in your losses 0.2 · 43W 25L