Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Turret plates / game
10.3 vs 6.4
100 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
First blood rate
13% vs 3%
78 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 49%.
Solo kills / game
0.9 vs 0.3
91 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among supports: utility peaks at 57 while damage sits at 48, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports