Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally heal + shield / min
157 vs 182 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Objective damage / min
92 vs 40
100 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 73% of games, the other half 31%.
Damage / min
400 vs 269
100 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 59% of games, the other half 45%.
Solo kills / game
0.5 vs 0.1
100 of 100 against Alistar players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 54 of 100, built on 640 damage a minute and 17% team damage share. Survivability trails at 33, with 13% time spent dead.
Among supports
Alistar supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
Alistar supports with less time spent dead than the median win 70% of games; with more, 34%.
Alistar supports with above-median ally heal + shield a minute win 74% of games; below it, 30%.