Playstyle
21 games
Playstyle radar
21 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
21 gamesObjectivesStart here
Turret plates / game
3.9 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.16 vs 0.21
77 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Time spent dead
7% vs 9%
73 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Control wards / game
7.3 vs 4.3
77 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 0.16 deaths a minute and 7% time spent dead. Objectives trails at 28, with 3.9 turret plates a game.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
In your wins 6.5, in your losses 1.0 · 11W 10L
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.9, in your losses 0.4 · 11W 10L