Playstyle radar
15 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
15
of 100
Damage
Damage per minute and share of the duo's damage
42
of 100
Frontline
Damage soaked and mitigated for the duo
52
of 100
Utility
Healing and shielding for the duo
78
of 100
Control
Crowd control uptime and immobilizations
45
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
15 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
24.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Ally heal + shield / min
204 vs 51
78 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
204 vs 51
78 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 78 of 100, built on 204 ally heal + shield a minute and 204 heals + shields a minute. Placement trails at 15, with 13% top-2 rate.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.