Playstyle radar
31 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
31 gamesObjectivesStart here
Objective damage / min
189 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
5.7 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.17 vs 0.21
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Wards cleared / game
3.1 vs 2.1
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 78 of 100, built on 0.15 deaths a minute and 8% time spent dead. Farming trails at 18, with 6.3 CS a minute.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 440, in your losses 176 · 18W 13L
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
In your wins 6.3, in your losses 6.3 · 18W 13L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
In your wins 9.4, in your losses 4.4 · 18W 13L