Playstyle
30 games
Playstyle radar
30 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
57
of 100
Damage
Damage per minute and share of the duo's damage
72
of 100
Frontline
Damage soaked and mitigated for the duo
58
of 100
Utility
Healing and shielding for the duo
56
of 100
Control
Crowd control uptime and immobilizations
39
of 100
Mechanics
Skillshots landed and dodged
40
of 100
What to work on
30 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
28.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots hit / min
0.6 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage / min
1898 vs 1552
72 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
73 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 72 of 100, built on 13% team damage share and 1898 damage a minute. Control trails at 39, with 1.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.7, in your losses 2.0 · 18W 12L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 29.3, in your losses 27.3 · 18W 12L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.5, in your losses 0.6 · 18W 12L