Playstyle
21 games
Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
58
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
51
of 100
Utility
Healing and shielding for the duo
21
of 100
Control
Crowd control uptime and immobilizations
80
of 100
Mechanics
Skillshots landed and dodged
62
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
8 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
8 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
CC seconds / min
3.0 vs 2.1
75 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
57.4 vs 33.6
84 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 80 of 100, built on 57.4 immobilizations a game and 3.0 CC seconds a minute. Utility trails at 21, with 8 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 7, in your losses 10 · 10W 11L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 7, in your losses 10 · 10W 11L