Playstyle
33 games
Playstyle radar
33 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
33 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.26 vs 0.20
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
441 vs 413
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Solo kills / game
3.6 vs 2.4
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 67 of 100, built on 865 damage a minute and 23% team damage share. Vision trails at 30, with 0.2 control wards a game.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 11%, in your losses 16% · 17W 16L
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.32 · 17W 16L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 0.3, in your losses 0.4 · 17W 16L