Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
last 60season91 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
6.2 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Solo kills / game
2.7 vs 1.9
71 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 55 of 100, built on 21% team damage share and 755 damage a minute. Vision trails at 32, with 1.0 control wards a game.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
This season, in your wins 9%, in your losses 14% · 44W 47L
mid laners with above-median turret plates a game win 78% of games; below it, 27%.
This season, in your wins 10.3, in your losses 3.0 · 44W 47L
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
This season, in your wins 0.18, in your losses 0.28 · 44W 47L