Playstyle radar
12 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.8 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
826 vs 923 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
72.2 vs 78.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.9
85 of 100 against Master+ Zoe players, and it matters: the better half of Zoe mid laners wins 76% of games, the other half 43%.
Time spent dead
7% vs 9%
82 of 100 against Master+ Zoe players, and it matters: the better half of Zoe mid laners wins 69% of games, the other half 34%.
Deaths / min
0.14 vs 0.18
80 of 100 against Master+ Zoe players, and it matters: the better half of Zoe mid laners wins 71% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 61 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 27, with 3.4 wards cleared a game.
Among mid laners
Zoe mid laners with above-median CS a minute win 56% of games; below it, 47%.
Zoe mid laners with above-median damage a minute win 61% of games; below it, 42%.
Zoe mid laners with above-median CS at 10 min win 55% of games; below it, 48%.