Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
17 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
80 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.42 vs 0.83 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Kill participation
60% vs 54%
85 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
First blood rate
17% vs 4%
89 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
CC seconds / min
1.8 vs 1.3
92 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: vision peaks at 51 while objectives sits at 37, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.