Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
529 vs 394
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Epic monsters / game
1.1 vs 0.7
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
CS / min
7.7 vs 7.1
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 58 of 100, built on 2.1 epic monsters a game and 553 objective damage a minute. Survivability trails at 27, with 14% time spent dead.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.