Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season319 games
What to work on
60 gamesVisionStart here
Control wards / game
0.3 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
5% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
458 vs 325
84 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Gold / min
473 vs 433
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Epic monsters / game
1.3 vs 0.9
77 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: farming peaks at 56 while vision sits at 41, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.6, in your losses 0.6 · 170W 149L
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 10%, in your losses 7% · 151W 134L