Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season95 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.21 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.7 vs 1.3 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Epic monsters / game
1.1 vs 0.8
76 of 100 against Shen players, and it matters: the better half of Shen top laners wins 69% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 54 of 100, built on 1.2 epic monsters a game and 8.9 turret plates a game. Farming trails at 25, with 59.3 CS at 10 min. For a Shen player that is the expected shape: against other Shen players, farming sits above the median.
Among top laners
Shen top laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
This season, in your wins 0.17, in your losses 0.27 · 56W 39L
Shen top laners with less time spent dead than the median win 67% of games; with more, 35%.
This season, in your wins 9%, in your losses 12% · 56W 39L
Shen top laners with above-median wards cleared a game win 55% of games; below it, 49%.
This season, in your wins 1.6, in your losses 1.1 · 56W 39L