Playstyle
11 games
Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
58
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Frontline
Damage soaked and mitigated for the team
56
of 100
Utility
Healing, shielding and lockdown for allies
43
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Survivability
Deaths / min
0.60 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Mechanics
Ability casts / min
7.3 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Strengths
Multikills / game
4.18 vs 2.00
83 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Skillshots dodged / min
5.4 vs 3.5
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 66 of 100, built on 1728 damage a minute and 23% team damage share. Survivability trails at 39, with 25% time spent dead.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.