Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
75 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
299 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Vision
Vision score / min
2.45 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
6% vs 9%
89 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Epic monsters / game
2.2 vs 1.6
78 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 77 of 100, built on 0.14 deaths a minute and 6% time spent dead. Damage trails at 25, with 8% team damage share.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.