Playstyle radar
42 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
68
of 100
Frontline
Damage soaked and mitigated for the duo
67
of 100
Utility
Healing and shielding for the duo
34
of 100
Control
Crowd control uptime and immobilizations
70
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
42 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
29 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
29 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1919 vs 1552
73 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
CC seconds / min
2.9 vs 2.1
73 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 70 of 100, built on 2.9 CC seconds a minute and 45.6 immobilizations a game. Utility trails at 34, with 29 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 29, in your losses 28 · 20W 22L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 29, in your losses 28 · 20W 22L