Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
30 gamesAggressionStart here
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
750 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
1.2 vs 0.7
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Deaths / min
0.18 vs 0.22
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Kill participation
41% vs 35%
78 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 71 of 100, built on 0.18 deaths a minute and 10% time spent dead. Damage trails at 38, with 744 damage a minute.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 1.8, in your losses 1.8 · 12W 18L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.0 · 12W 18L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 831, in your losses 686 · 12W 18L