Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
84
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.0 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
556 vs 349
100 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 74% of games, the other half 25%.
Kills / min
0.32 vs 0.21
97 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 65% of games, the other half 34%.
Gold / min
457 vs 406
92 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 71% of games, the other half 28%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 87 of 100, built on 47% kill participation and 0.31 kills a minute. Vision trails at 39, with 0.0 control wards a game.
Among top laners
Aatrox top laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.0, in your losses 0.0 · 33W 29L
Aatrox top laners with above-median wards cleared a game win 52% of games; below it, 48%.
This season, in your wins 1.1, in your losses 1.1 · 33W 29L