Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
62
of 100
Damage
Damage per minute and share of the duo's damage
72
of 100
Frontline
Damage soaked and mitigated for the duo
78
of 100
Utility
Healing and shielding for the duo
62
of 100
Control
Crowd control uptime and immobilizations
53
of 100
Mechanics
Skillshots landed and dodged
56
of 100
last 60season135 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage mitigated / min
4256 vs 2642
85 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage / min
1996 vs 1552
78 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Damage taken share
12% vs 11%
70 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 78 of 100, built on 4256 damage mitigated a minute and 12% damage taken share. Control trails at 53, with 1.9 CC seconds a minute.
Among Arena players