Playstyle
36 games
Playstyle radar
36 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
36 gamesAggressionStart here
Solo kills / game
0.9 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.23 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
663 vs 728 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Objective damage / min
1250 vs 1009
80 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 81% of games, the other half 20%.
Wards cleared / game
3.3 vs 2.2
75 of 100 against Hecarim players. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 69 of 100, built on 7.7 CS a minute and 7.0 CS at 10 min. Vision trails at 26, with 0.4 control wards a game.
Among junglers
Hecarim junglers with above-median solo kills a game win 63% of games; below it, 43%.
In your wins 1.2, in your losses 0.6 · 18W 18L
Hecarim junglers with above-median kills a minute win 70% of games; below it, 31%.
In your wins 0.28, in your losses 0.14 · 18W 18L
Hecarim junglers with above-median damage a minute win 65% of games; below it, 36%.
In your wins 700, in your losses 590 · 18W 18L