Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season108 games
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.6 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
4.4 vs 3.0
83 of 100 against Master+ Fiora players, and it matters: the better half of Fiora top laners wins 62% of games, the other half 39%.
Damage / min
989 vs 843
78 of 100 against Master+ Fiora players, and it matters: the better half of Fiora top laners wins 62% of games, the other half 40%.
Turret plates / game
15.5 vs 13.1
74 of 100 against Master+ Fiora players, and it matters: the better half of Fiora top laners wins 74% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 77 of 100, built on 946 damage a minute and 24% team damage share. Vision trails at 53, with 0.1 control wards a game. For a Fiora player that is the expected shape: against other Fiora players, vision sits near the median.
Among top laners
Fiora top laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.1, in your losses 0.0 · 65W 43L
Fiora top laners with above-median wards cleared a game win 53% of games; below it, 49%.
This season, in your wins 1.6, in your losses 1.7 · 65W 43L