Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
22 gamesDamageStart here
Damage / min
755 vs 881 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.24 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
178 vs 268 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 36 of 100, built on 73.1 CS at 10 min and 6.4 CS a minute. Aggression trails at 21, with 0.17 kills a minute.
Among mid laners
Syndra mid laners with above-median damage a minute win 60% of games; below it, 40%.
Syndra mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Syndra mid laners with above-median objective damage a minute win 76% of games; below it, 24%.