Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.7 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.31 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
First blood rate
30% vs 17%
75 of 100 against Volibear players, and it matters: the better half of Volibear top laners wins 56% of games, the other half 47%.
Kill participation
39% vs 34%
76 of 100 against Volibear players, and it matters: the better half of Volibear top laners wins 52% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 55 of 100, built on 21% first blood rate and 36% kill participation. Survivability trails at 13, with 0.30 deaths a minute.
Among top laners
Volibear top laners with above-median CS a minute win 57% of games; below it, 41%.
Volibear top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Volibear top laners with less time spent dead than the median win 63% of games; with more, 34%.