Playstyle
20 games
Playstyle radar
20 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
20 gamesVisionStart here
Vision score / min
0.59 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Solo kills / game
4.4 vs 1.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Damage / min
981 vs 861
74 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Kills / min
0.31 vs 0.24
72 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 62 of 100, built on 937 damage a minute and 24% team damage share. Vision trails at 27, with 0.1 control wards a game.
Among mid laners
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
mid laners with above-median control wards a game win 53% of games; below it, 47%.
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.