Playstyle radar
15 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
56
of 100
Damage
Damage per minute and share of the duo's damage
90
of 100
Frontline
Damage soaked and mitigated for the duo
8
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
0
of 100
Mechanics
Skillshots landed and dodged
100
of 100
What to work on
15 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1205 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
0.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
5.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2081 vs 1552
83 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
7.2 vs 3.5
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Team damage share
16% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Technician
Precise casting under pressure.
Among Arena players, mechanics leads at 100 of 100, built on 1.9 skillshots hit a minute and 7.2 skillshots dodged a minute. Control trails at 0, with 5.2 immobilizations a game.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.