Playstyle radar
16 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
5.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.50 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.1 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Time spent dead
9% vs 11%
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
CS / min
8.4 vs 7.2
99 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
CS at 10 min
83.9 vs 74.5
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 68 of 100, built on 7.5 CS a minute and 66.1 CS at 10 min. Objectives trails at 27, with 4.9 turret plates a game.
Among mid laners
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.