Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
15 gamesVisionStart here
Vision score / min
0.50 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 1.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
11.1 vs 7.7
90 of 100 against Cassiopeia players, and it matters: the better half of Cassiopeia mid laners wins 76% of games, the other half 22%.
Gold / min
464 vs 421
89 of 100 against Cassiopeia players, and it matters: the better half of Cassiopeia mid laners wins 70% of games, the other half 29%.
Solo kills / game
3.8 vs 1.9
97 of 100 against Cassiopeia players, and it matters: the better half of Cassiopeia mid laners wins 58% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 60 of 100, built on 895 damage a minute and 23% team damage share. Vision trails at 11, with 0.49 vision score a minute.
Among mid laners
Cassiopeia mid laners with above-median vision score a minute win 54% of games; below it, 44%.
Cassiopeia mid laners with less time spent dead than the median win 65% of games; with more, 34%.
Cassiopeia mid laners with above-median control wards a game win 54% of games; below it, 46%.