Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
51
of 100
Damage
Damage per minute and share of the duo's damage
54
of 100
Frontline
Damage soaked and mitigated for the duo
72
of 100
Utility
Healing and shielding for the duo
71
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
52
of 100
last 60season117 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage mitigated / min
4063 vs 2642
81 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Ally heal + shield / min
167 vs 51
71 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
167 vs 51
71 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 72 of 100, built on 4063 damage mitigated a minute and 12% damage taken share. Control trails at 42, with 1.7 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.1, in your losses 1.5 · 55W 62L