Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season117 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
565 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Damage / min
845 vs 707
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Kill participation
59% vs 50%
95 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
22% vs 19%
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 48 of 100, built on 57% kill participation and 0.22 kills a minute. Vision trails at 28, with 1.2 control wards a game.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
This season, in your wins 483, in your losses 202 · 57W 60L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
This season, in your wins 9.0, in your losses 3.0 · 57W 60L
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
This season, in your wins 8%, in your losses 12% · 57W 60L