Playstyle radar
57 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
57 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.5 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CC seconds / min
1.8 vs 1.3
91 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 51 of 100, built on 2.19 vision score a minute and 3.1 control wards a game. Survivability trails at 32, with 0.26 deaths a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.20, in your losses 0.33 · 29W 28L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 13% · 29W 28L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 8.0, in your losses 3.4 · 29W 28L