Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.21 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
636 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.9 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
8% vs 10%
81 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Epic monsters / game
3.4 vs 2.8
75 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
First blood rate
14% vs 6%
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 69 of 100, built on 7% time spent dead and 0.17 deaths a minute. Vision trails at 21, with 2.1 wards cleared a game.
Among junglers
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.