Playstyle
10 games
Playstyle radar
10 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.51 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Damage / min
1035 vs 720
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
CS / min
7.7 vs 7.1
75 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Gold / min
497 vs 468
72 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 78 of 100, built on 1246 damage a minute and 27% team damage share. Vision trails at 17, with 1.5 wards cleared a game.
Among junglers
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.