Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
39% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Epic monsters / game
2.7 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
CS at 10 min
69.3 vs 64.1
80 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 55% of games, the other half 44%.
Wards cleared / game
4.5 vs 2.9
85 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 60 of 100, built on 1.72 vision score a minute and 5.3 wards cleared a game. Survivability trails at 35, with 12% time spent dead.
Among bot laners
Emerald bot laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald bot laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald bot laners with above-median kill participation win 52% of games; below it, 46%.