Playstyle
16 games
Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
31
of 100
Damage
Damage per minute and share of the duo's damage
40
of 100
Frontline
Damage soaked and mitigated for the duo
69
of 100
Utility
Healing and shielding for the duo
82
of 100
Control
Crowd control uptime and immobilizations
63
of 100
Mechanics
Skillshots landed and dodged
79
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1358 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
Skillshots dodged / min
5.5 vs 3.5
81 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
CC seconds / min
2.8 vs 2.1
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots hit / min
1.3 vs 0.7
76 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 82 of 100, built on 229 ally heal + shield a minute and 229 heals + shields a minute. Placement trails at 31, with 3.9 average placement.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.