Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
4.6 vs 6.0 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.04 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
286 vs 429 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.4
89 of 100 against supports, and it matters: the better half of Silver supports wins 74% of games, the other half 32%.
Vision score / min
2.84 vs 2.29
87 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 44%.
Ally saves / game
3.83 vs 0.30
97 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 67 of 100, built on 2.84 vision score a minute and 7.1 wards cleared a game. Damage trails at 15, with 7% team damage share.
Among supports
Silver supports with above-median turret plates a game win 76% of games; below it, 24%.
Silver supports with above-median kills a minute win 54% of games; below it, 43%.
Silver supports with above-median damage a minute win 52% of games; below it, 45%.