Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
18 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.7 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.51 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1306 vs 860
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Turret plates / game
12.0 vs 8.3
94 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Gold / min
464 vs 426
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 77 of 100, built on 1199 damage a minute and 27% team damage share. Vision trails at 31, with 0.62 vision score a minute.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.