Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
16 gamesDamageStart here
Damage / min
772 vs 869 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
CS at 10 min
70.0 vs 76.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Deaths / min
0.08 vs 0.20
100 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 68% of games, the other half 33%.
Time spent dead
5% vs 10%
99 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 64% of games, the other half 37%.
Turret plates / game
9.0 vs 6.4
85 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 81% of games, the other half 23%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 96 of 100, built on 0.09 deaths a minute and 5% time spent dead. Aggression trails at 30, with 0.16 kills a minute.
Among mid laners
Aurelion Sol mid laners with above-median damage a minute win 62% of games; below it, 39%.
Aurelion Sol mid laners with above-median kills a minute win 68% of games; below it, 33%.
Aurelion Sol mid laners with above-median CS at 10 min win 55% of games; below it, 46%.