Playstyle radar
50 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
50 gamesVisionStart here
Wards cleared / game
1.3 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Objective damage / min
576 vs 394
95 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Epic monsters / game
1.2 vs 0.7
87 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Gold / min
452 vs 417
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 59 of 100, built on 1.7 control wards a game and 1.01 vision score a minute. Damage trails at 32, with 19% team damage share.
Among top laners
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
In your wins 1.9, in your losses 3.3 · 23W 26L