Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
14
of 100
Damage
Damage per minute and share of the duo's damage
45
of 100
Frontline
Damage soaked and mitigated for the duo
63
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
65
of 100
Mechanics
Skillshots landed and dodged
41
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
3.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
17 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage mitigated / min
4331 vs 2642
86 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 65 of 100, built on 45.7 immobilizations a game and 2.6 CC seconds a minute. Placement trails at 14, with 4.3 average placement.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.