Playstyle radar
22 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
82
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
22 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.70 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
486 vs 408
100 of 100 against Master+ Ambessa players, and it matters: the better half of Ambessa top laners wins 70% of games, the other half 29%.
Turret plates / game
14.1 vs 9.1
100 of 100 against Master+ Ambessa players, and it matters: the better half of Ambessa top laners wins 76% of games, the other half 25%.
Solo kills / game
4.1 vs 2.1
96 of 100 against Master+ Ambessa players, and it matters: the better half of Ambessa top laners wins 63% of games, the other half 41%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 81 of 100, built on 465 gold a minute and 8.3 CS a minute. Vision trails at 30, with 0.0 control wards a game.
Among top laners
Ambessa top laners with above-median control wards a game win 54% of games; below it, 47%.
Ambessa top laners with above-median vision score a minute win 53% of games; below it, 46%.