Playstyle
17 games
Playstyle radar
17 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.8 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
14.4 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Objective damage / min
588 vs 391
95 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Gold / min
459 vs 415
84 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 66 of 100, built on 7.9 CS a minute and 71.6 CS at 10 min. Vision trails at 26, with 0.0 control wards a game.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median wards cleared a game win 53% of games; below it, 48%.