Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.3 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.5 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.12 vs 0.20
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Epic monsters / game
4.0 vs 2.8
98 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Time spent dead
6% vs 10%
94 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 78 of 100, built on 5.7 control wards a game and 1.22 vision score a minute. Aggression trails at 33, with 0.4 solo kills a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.