Playstyle
20 games
Playstyle radar
20 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
20 gamesVisionStart here
Vision score / min
2.12 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.4 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
288 vs 85
100 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Turret plates / game
13.3 vs 5.9
100 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Deaths / min
0.16 vs 0.22
86 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 75 of 100, built on 722 damage a minute and 18% team damage share. Vision trails at 17, with 4.1 wards cleared a game.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.