Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
16 gamesVisionStart here
Vision score / min
0.73 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.5 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS / min
8.3 vs 6.9
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Gold / min
507 vs 459
85 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Kills / min
0.35 vs 0.27
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 71 of 100, built on 8.3 CS a minute and 507 gold a minute. Vision trails at 22, with 0.0 control wards a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.