Playstyle radar
40 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
40 gamesAggressionStart here
Solo kills / game
0.8 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.00 vs 0.03 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 66 of 100, built on 10% time spent dead and 0.19 deaths a minute. Aggression trails at 25, with 0.6 solo kills a game.
Among mid laners
Kayle mid laners with above-median solo kills a game win 65% of games; below it, 41%.
In your wins 0.9, in your losses 0.4 · 16W 24L
Kayle mid laners with above-median control wards a game win 57% of games; below it, 48%.
In your wins 0.0, in your losses 0.1 · 16W 24L
Kayle mid laners with above-median first blood rate win 59% of games; below it, 49%.
In your wins 6%, in your losses 8% · 16W 24L