Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season129 games
What to work on
60 gamesVisionStart here
Vision score / min
0.50 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
774 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
65.4 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 68 of 100, built on 20% first blood rate and 3.0 solo kills a game. Vision trails at 17, with 0.57 vision score a minute.
Among mid laners
Locke mid laners with above-median vision score a minute win 54% of games; below it, 47%.
This season, in your wins 0.57, in your losses 0.55 · 68W 61L
Locke mid laners with above-median damage a minute win 64% of games; below it, 36%.
This season, in your wins 888, in your losses 747 · 68W 61L
Locke mid laners with above-median CS at 10 min win 55% of games; below it, 46%.
This season, in your wins 67.6, in your losses 60.5 · 68W 61L