Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
22 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.60 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Damage / min
1017 vs 703
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Epic monsters / game
3.5 vs 2.8
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Solo kills / game
2.5 vs 1.3
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 65 of 100, built on 25% team damage share and 915 damage a minute. Vision trails at 25, with 0.4 control wards a game.
Among junglers
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.